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Summary
- There are six rounds in
each set of Bunco. The bell signals the beginning and the end of each
round.
- Players earn points by rolling
the three dice. In each round, players are trying to roll the same
number as the number of the round (for example, rolling
  in Round 3). One point is awarded for each three
rolled. A player continues rolling until no points are scored. The
scorekeeper records this score on the Table Tally as the temporary
team score. The dice then pass to the player on the left. The round
is over when the Head Table reaches 21 points.
- Players change partners at
the end of each round. The player with the most BUNCOs, wins,
losses, etc, at the end wins. Normally, two to four sets are played at a
time.
Getting
Started
- Place three dice, Bunco
Table Tallies or scratch paper, and pencils on each table. A bell is
placed on the HEAD Table (known as Table #1).
- Four players should sit
around the table and the players sitting opposite each other are
partners for the first round.
- Designate one player as
scorekeeper at each table. The scorekeeper uses the Table Tally to track
each team's points.
- Each player gets one Bunco
Score Card. At the end of each round, the individual player's score
is recorded on the score sheet. An example of a complimentary score card is available, too.
Rolling and
Scoring
In each round,
players score points when the number shown on any die is the same
number as that round. One point is awarded for each matching number
rolled. For instance, in Round 1, the object is to roll   (three ones); If the player
rolls two ones the player receives two points and rolls again. In
Round 2, the object is to roll   (three twos); If the player rolls one
two the player receives one point and rolls again, and so forth. If
a player rolls three of the number of the round being played (example:
  in round 4), that's a BUNCO. A BUNCO is worth 21 points.
If any player rolls three of another number (example: rolling   in round 4), the team receives 5 points.
How to Play
- The Head Table signals the
start of play by ringing the bell. Then the scorekeeper at each table picks
up the three dice and rolls them to start the round. Each die is read
separately (they are not added together).
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Round 1, each
"ONE"
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rolled
is worth a point.
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Round 2, each "TWO"
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rolled
is worth a point.
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Round 3, each
"THREE"
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rolled
is worth a point.
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Round 4, each
"FOUR"
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rolled
is worth a point.
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Round 5, each
"FIVE"
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rolled
is worth a point.
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Round 6, each
"SIX"
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rolled
is worth a point.
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- Rolling three-of-a-kind of the same number of the
round you're on is a BUNCO. For example, rolling
  in Round 4, or   in Round 5 is a BUNCO. The player
must call out "BUNCO!" to receive 21 points, and then
must keep rolling (unless the player is sitting at the Head Table
in which case she would ring the bell signaling the end of that
round.)
- Rolling three-of-a-kind other than the number of
the round you're on is worth five points for the temporary team
score on the Table Tally. For example, rolling
  in Round 4 is worth five points.
- A player continues rolling
until no points are rolled, even if the round is over. You may roll a
BUNCO even after the bell has rung!
EXAMPLE: Round 1 Head Table(Each rolled is worth one point)
Bell is rung by the
Head Table to signify start of the round.
Player #1 (Scorekeeper) rolls...
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- two 's are rolled. Player earns 2 points and continues
rolling...
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- one is rolled. Player earns 1 more point
and continues rolling...
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- no 's rolled. No more points
earned and dice are passed clockwise to the next player.
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The Scorekeeper writes down 3 points under "US" on the Bunco
Table Tally.
Player #2 rolls...
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- one
is rolled. Player earns 1 point and continues rolling...
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- one
is rolled. Player earns 1 more point and continues
rolling...
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- no
's are rolled. No points earned and dice are
passed clockwise to the next player.
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The Scorekeeper writes down 2 points under "THEM" on the
Bunco Table Tally.
Player #3 (Scorekeeper's partner) rolls...
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- three
of a kind are rolled (but not a BUNCO). Player earns 5 points
and continues rolling...
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- no
is rolled. No points earned and dice are passed clockwise
to the next player.
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The Scorekeeper adds 5 points to score for "US" on the Bunco
Table Tally.
Player #4 (Player #2's partner) rolls...
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A BUNCO is rolled at the Head Table! Player earns 21 points and the
round ends but the players rolling when the bell rings keep rolling until
they earn no more points. (Including the player rolling the Bunco.) If a
Bunco is rolled at any other table the round continues.
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The
Table Tally should look like this:
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Winning the Round
- The team can win the round
without rolling a BUNCO. The round ends when the Head Table accumulates
21 points.
- The Head Table rings the bell
to signal the end of the round.
Individual Player
Scoring
- Players keep track of their
rounds on their own BUNCO Score Card.
- When a player wins a round,
they record a "W" on the line.
- When a player loses a
round, they record an "L" on the line.
- When a BUNCO is rolled,
record each occurrence in the line " BUNCOs_______ " (NOTE:
Only the player who rolled the BUNCO will record the occurrence of
rolling the BUNCO in that round; the player's partner will not.)
- For example, in the game shown
above, the winning team players, #2 & #4 will record a "
W " on the first "
________ " line. The Player
who rolled a BUNCO will record their occurrence in the line provided.
- The Bunco Score Card should
look like this:
EXAMPLE
CONTINUED: Round 2 (Each rolled is worth ONE point) through Round 6
- Change partners at the
beginning of each round.
- Someone must volunteer to
keep score at the beginning of each round.
- Rounds 2-6 are played exactly
as Round 1 except that in each round points are awarded for the
number of the dice that is the same as the number of that particular
round. So in Round 2, the object is to roll
and a BUNCO will be   .
- To begin Round 2, the
scorekeeper at Table 1 (the Head Table) will ring the bell and all
tables can begin rolling. Continue with each round until all the rounds
are completed (or you decide to conclude).
Finalizing
Your Score
When the rounds are
completed, count up all the occurrences of Wins (or W's), and Losses or (L's).
Place the total in the line Wins_________ and Losses_________.
Tiebreakers
during a Round
If both teams have a tied
score at the end of a round, they participate in a roll-off. They are each
allowed to roll the dice again for one session to accumulate additional
points. Player #1 starts off rolling first. This player will continue to roll
and accumulate points as long as they are successfully rolling the number of
that round. Each player is given a session to roll and accumulate
points for their team to end the tie.
Example: at the end of Round 2, a table's
teams are tied. Player #1 rolls   and accumulates 1 point. Player #1 rolls
again but does not roll any dice. The dice are passed to Players
#2 , #3, and #4 who all receive chances to accumulate points.
If at the end of this
session one team is now in the lead, the roll-off ends. The team with the
highest score is deemed winner.
If at the end of this
first session the teams are still tied, additional roll-off session(s) are
repeated until the tie is broken.
Traveling
(Optional)
- If you choose to add TRAVELING
to your game, the "Bean Bunco Bag" (see catalog; used to hold
a prize) or other soft, tossing object such as large fuzzy dice is
introduced.
- "Traveling" occurs
whenever a specific set of numbers are rolled (example:
  in ANY round) or three-of-a-kind of any non-BUNCO
trio (example:   in ANY Round except Round 5).
- When the specified trio of
numbers is rolled, the player yells "TRAVELING!"
and the bag or object is tossed to the lucky player. The player holds it
until another player rolls TRAVELING.
- The player holding the bag
or object at the end of the game wins the prize!
Prize
Categories (optional)
If you choose to set up
award categories, here's some suggestions:
- Most Buncos
- Most Wins - person with
most "W" (wins)
- 1/2 Wins & 1/2 Losses -
person with even split of wins and losses
- Most Losses
- Last
Bunco
- Traveling - Last person
holding traveling bag
For
additional information, be sure to visit us at www.dicegamers.com
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